This game is not designed to run on your device. Add it to a collection to play later, or you can try to run it anyway.

Changelog (week 1)

Walking

- Added sprint (hold shift, speed = 5, default walk speed = 3)

- Slightly increased player animation speed

- Player animation speed further increases while sprinting

Jumping

- Increased gravity (1 -> 2)

- Fixed y-velocity being set to 0 when releasing jump button (jump deceleration now works properly)

- Fixed player not being able to jump while hugging walls

- Added coyote time (0.2 seconds)

- Added jump buffer (0.2 seconds)

Particles

- Added dust particles when sprinting and landing

- Added boost particles when jumping

- Added particles to slime death to simulate the slime exploding

Camera

- Changed camera zoom to be slightly more zoomed in

- When sprinting, camera zooms out slightly

Audio

- Lowered music volume (~0.3 -> 0.1)

- Added sound effect to start of sprint

- Changed slime death sound

Other

- Added screen shake: Light shake when jumping, heavy shake when killing enemy

- Changed colours of the level

- Changed the slime hitbox, as it did not align with the sprite

- Made slime disappear instead of fall, to make the explosion work

Known issues

- Walk sounds do not match animation (could not locate the source of the audio)

- Music and jump sounds have not been replaced yet

Leave a comment

Log in with itch.io to leave a comment.